Hello! I’m Narai and I am studying at Rochester Institute of Technology for Game Design and Development to become a Render Engineer or Gameplay Programmer. I love working on the technical aspects of games and taking on challenges. My strongest languages are C++ and C# but I also have experience with Java, GDScript, Unreal Blueprints, and more.

When not working on games, I love reading sci-fi and fantasy books, going to the gym, and playing Dungeon and Dragons.

I am currently looking for an internship for either Summer or Fall 2024.

Software Projects

D3D11

C++

HLSL

Learned how to use D3D11 in order to create a PBR render engine which includes some features I found useful and cool.

D3D11

C++

Implemented Ray Tracing in One Weekend using D3D11 allowing us to render PBR materials in an offline scene.

Digital Games

Unity

C#

HLSL

Game prototype created for the MAGIC Maker program at RIT. You play as a wood salamander that can spit charged sparks.

C#

Unity

A class project where we had a month to design, prototype, playtest, and then complete a project. This is a retro horror puzzle game.

HLSL

Unity

C#

Game-Jam

Under the the theme of role reversal this game was done during the GMTK game in 2023. You play as an author who has gone into their story to personally eliminate the characters they made.

Unity

C#

Game-Jam

Under the theme of decay this game was created for the October RIT Game Dev Club Game Jam in 2022. Play as a witch collecting the souls of children to keep herself from decaying away.

Unity

C#

Game-Jam

Under the the theme of out of control this game was done during the GMTK game in 2020. Play as a lone spacecraft avoiding asteroids, preserving fuel, and worse of all only being able to do one thing at a time.

Unity

C#

VR

This is my ongoing part-time coop as a research assistant implementing the gamified aspect of an astronaut balance testing VR program.